多平台动作搜打撤-战斗游戏策划
Core
Design and iterate the 3C (Combat, Character, Camera) experience system for a multi-platform action shooter, focusing on character control feel and camera performance.
Role type
Senior IC game designer (action combat)
Builds
Action combat gameplay systems and character control mechanics
Domain
Video games / Action shooter
Required skills
Action game 3C system design, UE5 engine proficiency (Character/Animation Blueprints, State Machines, Motion Matching), Motion design sense, Gameplay feel tuning, Cross-functional collaboration
Preferred skills
Deep knowledge of AAA action games, Animation pipeline tooling
Technologies
UE5, Character Blueprints, Animation Blueprints, State Machines, Motion Matching
Responsibilities
Lead the design and iteration of the 3C experience system; Collaborate with development and art teams to execute 3C requirements from concept to launch; Establish action asset production standards and optimize action pipeline tools.
Seniority
Mid-level, hands-on IC