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开放世界-资深角色模型(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Creating high-fidelity character models, NPCs, and monsters for open-world games using Unreal Engine, including sculpting, texturing, and quality assurance for outsourced assets.

Role type

Senior Character Artist (Open World Games)

Builds

Open-world game characters, NPCs, and monsters

Domain

Video Games / 3D Modeling

Required skills

High-poly sculpting in ZBrush, 3D modeling in Maya or 3ds Max, PBR texturing workflow, understanding of UE model performance constraints, strong hand-drawing fundamentals for anatomy and clothing

Preferred skills

Mechanical modeling expertise, experience optimizing game assets for real-time engines

Technologies

Unreal Engine, ZBrush, 3ds Max, Maya, Substance Painter

Responsibilities

Create high-fidelity character models, NPCs, and monsters; Review and approve outsourced model quality and progress; Collaborate with Technical Artists on material development and lighting optimization; Sculpt high-resolution facial and full-body models; Generate standard-compliant texture sets

Seniority

Senior, hands-on IC

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