开放世界-资深角色模型(上海)
Core
Creating high-fidelity character models, NPCs, and monsters for open-world games using Unreal Engine, including sculpting, texturing, and quality assurance for outsourced assets.
Role type
Senior Character Artist (Open World Games)
Builds
Open-world game characters, NPCs, and monsters
Domain
Video Games / 3D Modeling
Required skills
High-poly sculpting in ZBrush, 3D modeling in Maya or 3ds Max, PBR texturing workflow, understanding of UE model performance constraints, strong hand-drawing fundamentals for anatomy and clothing
Preferred skills
Mechanical modeling expertise, experience optimizing game assets for real-time engines
Technologies
Unreal Engine, ZBrush, 3ds Max, Maya, Substance Painter
Responsibilities
Create high-fidelity character models, NPCs, and monsters; Review and approve outsourced model quality and progress; Collaborate with Technical Artists on material development and lighting optimization; Sculpt high-resolution facial and full-body models; Generate standard-compliant texture sets
Seniority
Senior, hands-on IC