CareerPlanSign in

微恐轻度搜撤项目-资深战斗策划

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Designing combat systems, weapon feel, enemy mechanics, and risk-reward structures for a micro-horror extraction shooter.

Role type

Senior Combat Game Designer (Extraction Shooter)

Builds

PVE combat loops, weapon/monster/skill mechanics, and combat rhythm for a micro-horror game.

Domain

Video Games / Micro-horror Extraction Shooter

Required skills

Combat system architecture, PVE/PVEVP/ARPG mechanics, UE editor proficiency, combat feel tuning, risk-reward balancing, team leadership

Preferred skills

Micro-horror atmosphere integration, player accessibility balancing, combat portfolio creation

Technologies

Unreal Engine (UE)

Responsibilities

Build combat experience frameworks and production standards; Design core combat loops including weapon feel and enemy AI; Collaborate with art, audio, and programming teams to implement combat mechanics; Guide the combat design team to improve quality and delivery stability.

Seniority

Senior, hands-on IC

Sourced via tencent · Listed on CareerPlan, which tracks 845,000+ jobs from 20+ sources.