微恐轻度搜撤项目-资深战斗策划
Core
Designing combat systems, weapon feel, enemy mechanics, and risk-reward structures for a micro-horror extraction shooter.
Role type
Senior Combat Game Designer (Extraction Shooter)
Builds
PVE combat loops, weapon/monster/skill mechanics, and combat rhythm for a micro-horror game.
Domain
Video Games / Micro-horror Extraction Shooter
Required skills
Combat system architecture, PVE/PVEVP/ARPG mechanics, UE editor proficiency, combat feel tuning, risk-reward balancing, team leadership
Preferred skills
Micro-horror atmosphere integration, player accessibility balancing, combat portfolio creation
Technologies
Unreal Engine (UE)
Responsibilities
Build combat experience frameworks and production standards; Design core combat loops including weapon feel and enemy AI; Collaborate with art, audio, and programming teams to implement combat mechanics; Guide the combat design team to improve quality and delivery stability.
Seniority
Senior, hands-on IC