魔方在研轻动作风格化游戏预研项目战斗策划
Core
Design and iterate combat systems, rules, and character skills for a stylized action game, ensuring balance and player engagement.
Role type
Combat Game Designer (Action RPG)
Builds
Combat mechanics, character abilities, enemy behaviors, and economic value loops for a mobile action game.
Domain
Mobile gaming, Action RPG, Game Design
Required skills
Combat system design, Numerical framework design, Action game balance methodology, ARPG gameplay knowledge, UE Engine implementation, Data analysis for gameplay optimization
Preferred skills
Mobile game development experience, Console platform knowledge, AI technology integration in games
Technologies
UE Engine
Responsibilities
Design combat systems, rules, and character skills; Collaborate with engineering and art teams to implement mechanics and visuals; Design economic value loops; Analyze user feedback and battle data to resolve issues; Optimize combat skills and production standards based on data.
Seniority
Mid-level, hands-on IC