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魔方在研轻动作风格化游戏预研项目战斗策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and iterate combat systems, rules, and character skills for a stylized action game, ensuring balance and player engagement.

Role type

Combat Game Designer (Action RPG)

Builds

Combat mechanics, character abilities, enemy behaviors, and economic value loops for a mobile action game.

Domain

Mobile gaming, Action RPG, Game Design

Required skills

Combat system design, Numerical framework design, Action game balance methodology, ARPG gameplay knowledge, UE Engine implementation, Data analysis for gameplay optimization

Preferred skills

Mobile game development experience, Console platform knowledge, AI technology integration in games

Technologies

UE Engine

Responsibilities

Design combat systems, rules, and character skills; Collaborate with engineering and art teams to implement mechanics and visuals; Design economic value loops; Analyze user feedback and battle data to resolve issues; Optimize combat skills and production standards based on data.

Seniority

Mid-level, hands-on IC

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