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UE微恐轻动作项目-资深引擎渲染工程师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and develop asset pipelines, create high-quality rendering features (terrain, water, volume rendering), and optimize rendering performance for a UE horror game project.

Role type

Senior IC engine rendering engineer

Builds

High-fidelity visual modules and optimized rendering pipelines for a UE horror game

Domain

Video game development, Unreal Engine

Required skills

Shader programming, DirectX 12/Vulkan/Metal, rendering pipeline, PBR theory, lighting models, performance analysis tools, cross-platform game development

Preferred skills

Asset pipeline design, technical art collaboration, industry technology research

Technologies

Unreal Engine, DirectX 12, Vulkan, Metal

Responsibilities

Design and develop asset pipelines; develop high-quality rendering features; optimize rendering performance; fix compatibility issues

Seniority

Senior, hands-on IC

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