UE微恐轻动作项目-资深引擎渲染工程师
Core
Design and develop asset pipelines, create high-quality rendering features (terrain, water, volume rendering), and optimize rendering performance for a UE horror game project.
Role type
Senior IC engine rendering engineer
Builds
High-fidelity visual modules and optimized rendering pipelines for a UE horror game
Domain
Video game development, Unreal Engine
Required skills
Shader programming, DirectX 12/Vulkan/Metal, rendering pipeline, PBR theory, lighting models, performance analysis tools, cross-platform game development
Preferred skills
Asset pipeline design, technical art collaboration, industry technology research
Technologies
Unreal Engine, DirectX 12, Vulkan, Metal
Responsibilities
Design and develop asset pipelines; develop high-quality rendering features; optimize rendering performance; fix compatibility issues
Seniority
Senior, hands-on IC