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Senior Technical Animator - Freelance

Germany🌐 Remote💼 Contract🗓 2026-09-22 → 2026-09-25

Core

Design, develop, and maintain advanced runtime animation systems and character pipelines for high-quality game projects.

Role type

Senior Technical Animator (Game Development)

Builds

Robust character pipelines, runtime animation technology, and dynamic assets for game titles

Domain

Video Game Development (Action-RPG/Soulslike)

Deliverable

production ML models | product features

Required skills

Unreal Engine (Animation Blueprints, State Machines, Control Rig), Maya rigging and skinning, Python programming, Physics and Cloth asset implementation, technical animation research, pipeline optimization, C++ (plus), procedural animation (plus)

Preferred skills

Experience with Action-RPG or Soulslike games, C++ proficiency, procedural animation techniques

Responsibilities

Design and maintain complex animation systems; implement Physics and Cloth assets; create and maintain high-quality character and weapon rigs; modify Python-based rig definitions; collaborate with engineers to troubleshoot technical challenges; provide technical guidance to junior animators; document technical best practices; track progress and plan technical animation work

Seniority

Senior, hands-on IC

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