Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)
Core
Developing GPU-accelerated physically based rendering (PBR) platforms and simulation technologies for interactive visual digital twins.
Role type
Intern, Computer Graphics & Rendering Research
Builds
In-house physically based rendering platform and visual digital twin demonstrators
Domain
Computer Graphics, Visual Computing, Digital Twins
Deliverable
production ML models | product features | research
Required skills
C++, GPU programming, rendering pipelines, shaders, lighting, materials
Preferred skills
Vulkan, Slang, CUDA, ray tracing, global illumination, neural rendering (Gaussian splatting)
Technologies
Vulkan, Slang, CUDA
Responsibilities
Developing and extending GPU-accelerated rendering features, implementing PBR and material models, designing and optimizing shader pipelines, investigating advanced rendering techniques, developing prototypes and demonstrators, running experiments and benchmarking performance, collaborating with researchers and engineers, presenting work and contributing to technology evaluations
Seniority
Intern, student-level
