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Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)

Oberkochen🌐 Remote💼 Internship🗓 2026-07-06 → 2026-09-26

Core

Developing GPU-accelerated physically based rendering (PBR) platforms and simulation technologies for interactive visual digital twins.

Role type

Intern, Computer Graphics & Rendering Research

Builds

In-house physically based rendering platform and visual digital twin demonstrators

Domain

Computer Graphics, Visual Computing, Digital Twins

Deliverable

production ML models | product features | research

Required skills

C++, GPU programming, rendering pipelines, shaders, lighting, materials

Preferred skills

Vulkan, Slang, CUDA, ray tracing, global illumination, neural rendering (Gaussian splatting)

Technologies

Vulkan, Slang, CUDA

Responsibilities

Developing and extending GPU-accelerated rendering features, implementing PBR and material models, designing and optimizing shader pipelines, investigating advanced rendering techniques, developing prototypes and demonstrators, running experiments and benchmarking performance, collaborating with researchers and engineers, presenting work and contributing to technology evaluations

Seniority

Intern, student-level

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