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Simulation & Rendering Engineer, Fauna

New York, New York, United States💼 Full-time💰 $158,100–$213,800🗓 2026-07-17 → 2026-07-31

Core

Building tooling and pipelines for physics simulation and photorealistic real-time rendering to generate synthetic data for robot perception and visuomotor policies.

Role type

Simulation & Rendering Engineer

Builds

Synthetic data pipelines for robot training

Domain

Robotics, Computer Graphics, Simulation

Deliverable

production ML models

Required skills

Real-time 3D or game engine development, System design and architecture, 3D mathematics (transforms, quaternions, camera models), Automation scripting, Asset baking and cooking

Preferred skills

Real-time rendering and graphics pipelines (GPU, lighting), Robotics or physics simulation (Isaac Sim, MuJoCo), Domain randomization, Sim-to-real transfer, Deterministic system testing

Technologies

Unreal Engine, Unity, Python, C++, C++, Rust, Golang, Java, C#

Responsibilities

Build tooling for synthetic data pipelines, Ensure rendering determinism and reproducibility, Drive rendering engines via automation, Partner with technical artists on asset pipelines, Optimize pipeline for sim-to-real transfer

Seniority

Mid-Senior, hands-on IC

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