Simulation & Rendering Engineer, Fauna
Core
Building tooling and pipelines for physics simulation and photorealistic real-time rendering to generate synthetic data for robot perception and visuomotor policies.
Role type
Simulation & Rendering Engineer
Builds
Synthetic data pipelines for robot training
Domain
Robotics, Computer Graphics, Simulation
Deliverable
production ML models
Required skills
Real-time 3D or game engine development, System design and architecture, 3D mathematics (transforms, quaternions, camera models), Automation scripting, Asset baking and cooking
Preferred skills
Real-time rendering and graphics pipelines (GPU, lighting), Robotics or physics simulation (Isaac Sim, MuJoCo), Domain randomization, Sim-to-real transfer, Deterministic system testing
Technologies
Unreal Engine, Unity, Python, C++, C++, Rust, Golang, Java, C#
Responsibilities
Build tooling for synthetic data pipelines, Ensure rendering determinism and reproducibility, Drive rendering engines via automation, Partner with technical artists on asset pipelines, Optimize pipeline for sim-to-real transfer
Seniority
Mid-Senior, hands-on IC