Graphics Engineer
Core
Investigate new GPU technologies across graphics, compute, and machine learning to apply them to Arm GPUs and Arm-based systems.
Role type
Graphics Engineer (GPU Technology Development)
Builds
Early-stage prototypes for mobile graphics and future GPU architectures
Domain
Semiconductors / GPU Architecture / Graphics APIs
Deliverable
production ML models | product features
Required skills
Modern GPU architecture knowledge, Vulkan/DirectX/Metal API expertise, C++ development, hardware design implications analysis, software architecture design, API limitations analysis
Preferred skills
Broad knowledge of compute and software development, interest in ray tracing and neural graphics, ability to work in small collaborative groups
Technologies
Vulkan, DirectX, Metal, C++, Arm GPUs
Responsibilities
Analyze and prototype improvements to mobile graphics on Arm GPUs, quantify implications for hardware design and software architecture, define direction for GPU technology development
Seniority
Mid-level, hands-on IC