Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)
Core
Partner with development teams to advance real-time rendered immersive experiences, focusing on visual fidelity and performance optimization.
Role type
Senior Technical Artist (Real-time/Immersive)
Builds
Real-time art assets, shaders, lighting, particle effects, and optimized pipelines for immersive storytelling.
Domain
Film/VFX/Immersive Media (ILMxLAB)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Shaders (PBR, subsurface), Real-time rendering, Python/C++ scripting, Unreal Engine (Blueprints, materials), 3D art (modeling, texturing, rigging, lighting), Performance profiling, Tool development
Preferred skills
VR/AR experience, C# or C++, VFX pipeline experience, Proprietary toolsets
Technologies
Unreal Engine, Maya, Houdini, Blender, Substance Designer, Photoshop, Python, C++, C#, Blueprints
Responsibilities
Create shaders, lighting, and particle effects; Optimize assets for real-time performance; Develop and maintain tools/workflows; Profile and fix technical art issues; Standardize asset production processes.
Seniority
Senior, hands-on IC