Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)
Core
Senior Technical Artist bridging art and engineering to create optimized real-time visuals, shaders, and procedural systems for next-generation immersive VR/AR experiences.
Role type
Senior Technical Artist (Immersive Entertainment)
Builds
Real-time art assets, shaders, lighting, particle effects, and optimized pipelines for VR/AR platforms.
Domain
Immersive Entertainment (VR/AR) / Real-time Graphics
Required skills
Python, C++, C#, Java, VEX, MEL, Linear Algebra, 3D Modeling, Texturing, UV Mapping, Animation, Shading, Lighting, Particle Effects, Maya, Houdini, Blender, Substance Designer, Substance Painter, Photoshop, Unreal Engine (Blueprints, Material Networks, Real-time Lighting), Real-time Shaders, PBR Pipelines, Subsurface Shaders, Profiling Tools
Preferred skills
VR/AR development experience, Visual Effects pipeline experience, Proprietary toolset experience
Technologies
Unreal Engine, Maya, Houdini, Blender, Substance Designer, Substance Painter, Photoshop, Python, C++, C#, Java, VEX, MEL
Responsibilities
Conceive and implement technically advanced visuals and procedural systems; Develop shaders, lighting, and particle effects for real-time art; Partner with art and engineering teams to manage technical requirements; Assist artists via tool development and rapid prototyping; Optimize assets and fix performance bugs; Standardize best practices for asset production and workflows.
Seniority
Senior, hands-on IC