Lead Motion Editor
Core
Lead Motion Editor responsible for transferring motion via retargeting, adjusting character interactions, and blending animation clips to ensure high-quality, believable motion capture results.
Role type
Senior IC motion editor (VFX/Mocap)
Builds
High-end film VFX character animations
Domain
Film VFX / Motion Capture
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production ML models (Note: This is a creative role, mapping to 'production features' or similar is tricky, but the instruction says 'one of: ...'. The role produces animation assets. I will map to 'product features' as it's the closest fit for creative assets in this schema, or better yet, since the schema is rigid, I will select the most appropriate. Actually, looking at the list: 'production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work'. None fit perfectly. 'product features' is the standard fallback for creative assets in this specific schema context if 'assets' isn't an option. However, the instruction says 'one of'. I will use 'product features' as the creative output.
Required skills
retargeting techniques, principles of animation, motion blending, character interaction adjustment, posture and gesture refinement, Linux environment usage, Vicon Shogun Post familiarity
Preferred skills
mocap animation, Maya
Technologies
MotionBuilder, Blender, Nuance, Maya, Vicon Shogun Post
Responsibilities
transfer motion from hierarchy to another via retargeting, adjust interaction and contacts between characters/props/environment, improve performance by adding fingers/toe/tail animation and body adjustments, blend motions to create fluid transitions, support and mentor junior team members
Seniority
Senior, hands-on IC