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Motion Editor (All Levels) - ILM London

London, United Kingdom💼 Full-time🗓 2026-03-31 → 2026-09-27

Core

Retarget and edit body motion of realistic motion-capture-based performances for humans, props, and bipedal/quadruped characters to create fluid, believable transitions.

Role type

Motion Editor (IC)

Builds

Animation sequences for high-end film VFX and video games

Domain

Film VFX / Video Games / Motion Capture

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Motion retargeting, motion blending, principles of animation, character hierarchy management, interaction/contact adjustment, finger/toe/tail animation, posture and gesture refinement, troubleshooting technical issues

Preferred skills

Linux environment usage, Vicon Shogun Post proficiency

Technologies

MotionBuilder, Blender, Nuance, Maya, Vicon Shogun Post

Responsibilities

Transfer motion from one hierarchy to another independently; enhance performance nuances while maintaining original intent; adjust character-props-environment interactions; add detailed animation (fingers, toes, tails); blend motions for seamless transitions; mentor junior team members (senior level only)

Seniority

All levels (Junior to Senior)

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