Motion Editor (All Levels) - ILM London
Core
Retarget and edit body motion of realistic motion-capture-based performances for humans, props, and bipedal/quadruped characters to create fluid, believable transitions.
Role type
Motion Editor (IC)
Builds
Animation sequences for high-end film VFX and video games
Domain
Film VFX / Video Games / Motion Capture
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Motion retargeting, motion blending, principles of animation, character hierarchy management, interaction/contact adjustment, finger/toe/tail animation, posture and gesture refinement, troubleshooting technical issues
Preferred skills
Linux environment usage, Vicon Shogun Post proficiency
Technologies
MotionBuilder, Blender, Nuance, Maya, Vicon Shogun Post
Responsibilities
Transfer motion from one hierarchy to another independently; enhance performance nuances while maintaining original intent; adjust character-props-environment interactions; add detailed animation (fingers, toes, tails); blend motions for seamless transitions; mentor junior team members (senior level only)
Seniority
All levels (Junior to Senior)