Technical Artist (Mid - Senior)
Core
Bridge the gap between artistic vision and technical execution in Unreal Engine 5 to optimize workflows and push visual boundaries.
Role type
Mid to Senior Technical Artist
Builds
High-quality in-game art assets, optimized pipelines, and real-time visual effects for AAA and mobile platforms.
Domain
Game Development / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D art pipeline knowledge, 3D math, Unreal Engine 5, Niagara FX, Runtime Virtual Texturing, PCG framework, Lumen, Nanite, Photoshop, Substance Suite, UE5 Blueprint scripting, profiling and debugging
Preferred skills
Custom toolset development, Python scripting for DCCs and UE5, Editor Utility Widgets, UMG UI systems, shipped game titles, hybrid art/design/engineering experience
Technologies
Unreal Engine 5, Niagara, Photoshop, Substance Suite, Python, Maya, 3ds Max, Blender
Responsibilities
Define and enforce technical standards for in-game art assets; Develop advanced materials and real-time visual effects; Implement procedural generation systems for world-building; Balance UE5 features for performance across platforms; Act as technical liaison between art, design, and engineering
Seniority
Mid to Senior, hands-on IC