Environment Surfacing Lead Artist
Core
Leading a team of surfacing artists to ensure quality and deadlines are met for environment and prop aesthetics in animation.
Role type
Lead Environment Surfacing Artist
Builds
Environment and prop textures, materials, and surface aesthetics for animated films
Domain
Animation / VFX
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Team leadership, surfacing, texturing, asset optimization, UV mapping, procedural material creation, stylized and photorealistic texture painting, pipeline troubleshooting, shading support, cross-department collaboration
Preferred skills
Knowledge of skinning, rigging, and lighting
Technologies
USD, Substance Painter, Substance Designer, Houdini, RenderMan, RizomUV, Mari, Maya, Arnold Render
Responsibilities
Briefing the team and implementing the show's look, evaluating artist work against quality standards, creating and developing textures and procedural materials, providing tech and shading support to other departments, translating Production Designer vision into final looks
Seniority
Senior, hands-on IC with team leadership