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Environment Surfacing Lead Artist

Madrid💼 Full-time🗓 2026-07-14 → 2026-09-25

Core

Leading a team of surfacing artists to ensure quality and deadlines are met for environment and prop aesthetics in animation.

Role type

Lead Environment Surfacing Artist

Builds

Environment and prop textures, materials, and surface aesthetics for animated films

Domain

Animation / VFX

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Team leadership, surfacing, texturing, asset optimization, UV mapping, procedural material creation, stylized and photorealistic texture painting, pipeline troubleshooting, shading support, cross-department collaboration

Preferred skills

Knowledge of skinning, rigging, and lighting

Technologies

USD, Substance Painter, Substance Designer, Houdini, RenderMan, RizomUV, Mari, Maya, Arnold Render

Responsibilities

Briefing the team and implementing the show's look, evaluating artist work against quality standards, creating and developing textures and procedural materials, providing tech and shading support to other departments, translating Production Designer vision into final looks

Seniority

Senior, hands-on IC with team leadership

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