CareerPlan

Game Designer (Gameplay & Combat)

Brisbane, QueenslandFull-time2026-10-28 → 2026-11-11

Core

Design and implement gameplay systems and combat mechanics for action-adventure games, focusing on player movement, enemy AI, and encounter pacing.

Role type

Mid-level Gameplay Designer (Combat & Systems)

Builds

Action-adventure games with responsive combat and open-world encounters

Domain

Video Games / Action-Adventure

Required skills

Combat design, Gameplay systems design, Unreal Engine (Blueprints), Rapid prototyping, Game feel tuning, Balance & tuning, Technical documentation, Cross-discipline collaboration

Preferred skills

Experience with shipped titles, Action-adventure genre passion, Iterative mindset

Technologies

Unreal Engine, Blueprints

Responsibilities

Implement and refine core combat mechanics and enemy AI behaviors, Create and script engaging combat encounters, Prototype features and implement design changes directly in-engine, Tune gameplay variables for precision and polish, Balance combat values using playtest data, Collaborate with animators and engineers on mechanical implementation

Seniority

Mid-level, hands-on IC