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Level Designer

San Francisco or Tokyo💼 Full-time🗓 2025-08-01 → 2026-09-26

Core

Design tactics missions, enemies, terrain effects, and objectives using Unity tools for a game.

Role type

Level Designer (Tactics Game)

Builds

Tactics missions and game content

Domain

Video Games / Tactics

Deliverable

product features

Required skills

Unity, C#, level design, game design, playtesting, tooling contribution

Preferred skills

Shipped a game start to finish, self-motivation, fast-paced startup experience

Technologies

Unity, C#

Responsibilities

Create fun tactics missions, design enemies and terrain effects, playtest and iterate on missions, collaborate with designers/artists/engineers, improve level design tooling, maintain context of all level content

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