Level Designer
Core
Design tactics missions, enemies, terrain effects, and objectives using Unity tools for a game.
Role type
Level Designer (Tactics Game)
Builds
Tactics missions and game content
Domain
Video Games / Tactics
Deliverable
product features
Required skills
Unity, C#, level design, game design, playtesting, tooling contribution
Preferred skills
Shipped a game start to finish, self-motivation, fast-paced startup experience
Technologies
Unity, C#
Responsibilities
Create fun tactics missions, design enemies and terrain effects, playtest and iterate on missions, collaborate with designers/artists/engineers, improve level design tooling, maintain context of all level content
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