Technical Artist
Core
Translates between art and engineering to implement optimized 3D/2D assets, shaders, and effects in Unity for land-based casino games.
Role type
Technical Artist
Builds
Art assets, shaders, particle effects, and pipeline tools for casino gaming software
Domain
Land-based gaming / Casino technology
Deliverable
product features
Required skills
Unity integration, 3D/2D asset optimization, shader development, particle systems, performance profiling, C#/Python scripting, animation implementation
Preferred skills
Unreal Engine, Perforce, MEL, JS
Technologies
Unity, Unreal Engine, 3ds Max, Maya, C#, Python, MEL, JS, Perforce
Responsibilities
Implement art assets (particles, shaders, animations) in Unity; integrate art with gameplay code; solve art pipeline technical issues; optimize memory and performance; create tools/scripts to optimize workflow; coach artists on asset implementation
Seniority
Mid-level, hands-on IC (3+ years experience)