CareerPlan

[Art] Technical Artist UE/Unity Middle

UkraineFull-time2026-10-19 → 2026-10-23

Core

Bridge artistic and technical teams to implement, optimize, and maintain high-quality 3D assets, shaders, and UI in real-time game engines.

Role type

Middle Technical Artist (Unreal Engine & Unity)

Builds

Optimized game assets, materials, shaders, and UI implementations for multiple platforms

Domain

Real-time game development (Unreal Engine, Unity)

Required skills

Unreal Engine (materials, Blueprints, shaders, LODs, instancing), Unity (URP/HDRP, shader graph, optimization), 3D DCC tools (Maya, 3ds Max, Blender, Substance), performance optimization (GPU/CPU profiling, draw calls), scripting (Python, MEL, Blueprint, C#), UI implementation

Preferred skills

Shader development (HLSL, GLSL), procedural content creation (Houdini, Substance Designer), VFX systems (Niagara, Unity VFX Graph)

Technologies

Unreal Engine, Unity, Maya, 3ds Max, Blender, Substance, Python, MEL, Blueprint, C#, HLSL, GLSL, Houdini, Niagara

Responsibilities

Implement and optimize art assets, materials, and shaders in Unreal Engine and Unity; Support artists with technical solutions, tool creation, and pipeline improvements; Collaborate with the UI team on technical implementation and in-engine setup; Monitor and optimize scene performance (draw calls, texture memory, lighting costs); Create and maintain custom scripts, materials, and procedural tools; Provide documentation and best practices for art implementation and performance

Seniority

Middle, hands-on IC