[Art] Technical Artist UE/Unity Middle
Core
Bridge artistic and technical teams to implement, optimize, and maintain high-quality 3D assets, shaders, and UI in real-time game engines.
Role type
Middle Technical Artist (Unreal Engine & Unity)
Builds
Optimized game assets, materials, shaders, and UI implementations for multiple platforms
Domain
Real-time game development (Unreal Engine, Unity)
Required skills
Unreal Engine (materials, Blueprints, shaders, LODs, instancing), Unity (URP/HDRP, shader graph, optimization), 3D DCC tools (Maya, 3ds Max, Blender, Substance), performance optimization (GPU/CPU profiling, draw calls), scripting (Python, MEL, Blueprint, C#), UI implementation
Preferred skills
Shader development (HLSL, GLSL), procedural content creation (Houdini, Substance Designer), VFX systems (Niagara, Unity VFX Graph)
Technologies
Unreal Engine, Unity, Maya, 3ds Max, Blender, Substance, Python, MEL, Blueprint, C#, HLSL, GLSL, Houdini, Niagara
Responsibilities
Implement and optimize art assets, materials, and shaders in Unreal Engine and Unity; Support artists with technical solutions, tool creation, and pipeline improvements; Collaborate with the UI team on technical implementation and in-engine setup; Monitor and optimize scene performance (draw calls, texture memory, lighting costs); Create and maintain custom scripts, materials, and procedural tools; Provide documentation and best practices for art implementation and performance
Seniority
Middle, hands-on IC