Principal Technical Animator
Core
Lead the architecture design of animation state machines, trees, and pipelines for AAA game projects, driving the adoption of cutting-edge technologies like Motion Matching and procedural animation.
Role type
Principal Technical Animator (AAA Game Development)
Builds
In-game animation systems and pipelines for next-generation gaming experiences
Domain
Video Games / Technical Animation
Deliverable
production ML models | product features | infrastructure
Required skills
Animation state machine and tree architecture design, performance optimization, DCC software (Maya), game engine internals (Unreal Engine), technical roadmap planning, cross-functional collaboration
Preferred skills
DCC tool development, engine-side development (C++ / Blueprints), Motion Matching, Control Rig, physics-based animation
Technologies
Maya, Unreal Engine, C++, Blueprints
Responsibilities
Lead architecture design of animation state machines and pipelines; Establish technical specifications and best practices; Drive adoption of cutting-edge animation technologies; Mentor and develop team members; Solve end-to-end technical challenges from DCC toolchains to runtime; Ensure delivery of highest-quality animations
Seniority
Principal, hands-on IC with strategy & mentorship