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Principal Technical Animator

US-California-Los Angeles💼 Full-time💰 $138,800–$138,800🗓 2026-07-14 → 2026-07-31

Core

Lead the architecture design of animation state machines, trees, and pipelines for AAA game projects, driving the adoption of cutting-edge technologies like Motion Matching and procedural animation.

Role type

Principal Technical Animator (AAA Game Development)

Builds

In-game animation systems and pipelines for next-generation gaming experiences

Domain

Video Games / Technical Animation

Deliverable

production ML models | product features | infrastructure

Required skills

Animation state machine and tree architecture design, performance optimization, DCC software (Maya), game engine internals (Unreal Engine), technical roadmap planning, cross-functional collaboration

Preferred skills

DCC tool development, engine-side development (C++ / Blueprints), Motion Matching, Control Rig, physics-based animation

Technologies

Maya, Unreal Engine, C++, Blueprints

Responsibilities

Lead architecture design of animation state machines and pipelines; Establish technical specifications and best practices; Drive adoption of cutting-edge animation technologies; Mentor and develop team members; Solve end-to-end technical challenges from DCC toolchains to runtime; Ensure delivery of highest-quality animations

Seniority

Principal, hands-on IC with strategy & mentorship

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