Senior 3D Artist, Technical
Core
Creating reference animations and advancing animation tools for the Roblox platform to empower community creators.
Role type
Senior Technical Animator (Real-time 3D)
Builds
Animation tools, rigging systems, and reference content for the Roblox platform
Domain
Real-time 3D / Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Human motion expertise, squash and stretch principles, timing, secondary motion, rigging, skin weighting, solver implementation (hair/cloth), modern real-time engine knowledge, node-based character controllers
Preferred skills
Scripting languages, Unreal Blueprints, mobile platform experience
Technologies
Maya, Blender, Unreal Engine
Responsibilities
Partner with engineers to prototype and guide development of movement and rigging systems, evaluate internal workflows to identify critical investment areas, coordinate and review outsourced animation assets for quality control, build tutorials and sample content with community engagement teams, advise external creators on best practices
Seniority
Senior, hands-on IC