Advanced Designer, Systems
Core
Design, prototype, and implement complex gameplay systems (progression, loot, economy, crafting) for open-world action RPGs to drive player engagement and behavior.
Role type
Senior IC game systems designer
Builds
Production game features and systems for open-world action RPGs
Domain
Video games, open-world action RPGs
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Systems design, progression design, reward loop design, economy design, open-world activity design, gear/crafting/collection system design, feature ownership, design documentation, Unreal Engine 5, Blueprint, SQL, database tools
Preferred skills
C++ programming
Technologies
Unreal Engine 5, Blueprint, SQL
Responsibilities
Design and implement gameplay systems for progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections; Translate high-level creative direction into clear design documentation and implementation plans; Collaborate with design leadership to define pillars and feature plans; Partner with stakeholders to align systems with project needs; Tune and refine systems based on playtest results and data analysis; Improve tools and pipelines for implementation and iteration
Seniority
Senior, hands-on IC