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Advanced Designer, Systems

UT Salt Lake City 175 East 400 South, US💼 Full-time🗓 2026-09-23 → 2026-09-25

Core

Design, prototype, and implement complex gameplay systems (progression, loot, economy, crafting) for open-world action RPGs to drive player engagement and behavior.

Role type

Senior IC game systems designer

Builds

Production game features and systems for open-world action RPGs

Domain

Video games, open-world action RPGs

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Systems design, progression design, reward loop design, economy design, open-world activity design, gear/crafting/collection system design, feature ownership, design documentation, Unreal Engine 5, Blueprint, SQL, database tools

Preferred skills

C++ programming

Technologies

Unreal Engine 5, Blueprint, SQL

Responsibilities

Design and implement gameplay systems for progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections; Translate high-level creative direction into clear design documentation and implementation plans; Collaborate with design leadership to define pillars and feature plans; Partner with stakeholders to align systems with project needs; Tune and refine systems based on playtest results and data analysis; Improve tools and pipelines for implementation and iteration

Seniority

Senior, hands-on IC

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