Senior Technical Artist
Core
Build high-fidelity visualizations and training applications for commercial pilot training using Unreal Engine, acting as a bridge between artists, engineers, and developers.
Role type
Senior Technical Artist (Aerospace Visualization)
Builds
High-fidelity visual assets, training simulators, and cockpit display prototypes for commercial pilot training.
Domain
Aerospace / Flight Simulation / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine 5 (Blueprints, Material Editor), Maya, Blender, Substance, Python, C#, shader development, rigging, animation, performance optimization (LOD, texture streaming), pipeline development, CAD data import
Preferred skills
Flight-simulation systems experience, VR/AR hardware optimization, commercial game shipping, aerospace visualization needs (sensor simulation, physics-based rendering), mentorship
Technologies
Unreal Engine 5, Maya, Blender, Substance, Photoshop, Python, C#
Responsibilities
Develop proof-of-concept visual features (cockpit displays, fluid dynamics, terrain rendering); translate aerospace requirements into art pipeline specifications; provide technical assistance and troubleshoot integration issues; design and maintain pipelines for importing CAD data and managing large-scale environments; identify bottlenecks and implement custom scripts/plugins for workflow optimization; create and enforce standards for asset optimization and profiling.
Seniority
Senior, hands-on IC