Technical Artist (Shaders & Performance)
Core
Bridge between art and engineering to create, optimize, and implement high-quality shaders and material workflows for mobile games in Unity URP.
Role type
Senior IC Technical Artist (Shaders & Performance)
Builds
Mobile games with optimized visual style and efficient rendering pipelines
Domain
Mobile Game Development
Deliverable
production ML models | product features
Required skills
HLSL/ShaderLab, C# scripting, mobile GPU architecture knowledge, shader performance profiling, material library creation, Unity URP
Preferred skills
Shader Graph, Metal/Vulkan APIs, device-specific rendering issue resolution
Technologies
Unity, URP, HLSL, ShaderLab, C#, Metal, Vulkan, RenderDoc, Xcode Frame Capture, Android GPU Inspector
Responsibilities
Design and maintain complex shaders optimized for mobile GPUs; Profile and debug shader performance on iOS/Android; Create flexible master materials; Develop custom Unity tools and editor extensions; Partner with artists to establish final game look
Seniority
Senior, hands-on IC