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Technical Artist (Shaders & Performance)

International💼 Full-time🗓 2026-09-20 → 2026-09-26

Core

Bridge between art and engineering to create, optimize, and implement high-quality shaders and material workflows for mobile games in Unity URP.

Role type

Senior IC Technical Artist (Shaders & Performance)

Builds

Mobile games with optimized visual style and efficient rendering pipelines

Domain

Mobile Game Development

Deliverable

production ML models | product features

Required skills

HLSL/ShaderLab, C# scripting, mobile GPU architecture knowledge, shader performance profiling, material library creation, Unity URP

Preferred skills

Shader Graph, Metal/Vulkan APIs, device-specific rendering issue resolution

Technologies

Unity, URP, HLSL, ShaderLab, C#, Metal, Vulkan, RenderDoc, Xcode Frame Capture, Android GPU Inspector

Responsibilities

Design and maintain complex shaders optimized for mobile GPUs; Profile and debug shader performance on iOS/Android; Create flexible master materials; Develop custom Unity tools and editor extensions; Partner with artists to establish final game look

Seniority

Senior, hands-on IC

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