CareerPlan

Concepteur.trice de niveaux / Level designer - Senior

MontréalFull-time2026-11-10

Core

Design and deliver gameplay spaces and activities in an open world for a third-person fantasy action game, transforming mechanics into engaging experiences.

Role type

Senior Level Designer

Builds

Gameplay spaces, combat encounters, and open world activities for a medieval fantasy game

Domain

Video Games / Level Design

Required skills

Level design fundamentals (layout, flow, pacing, readability), Unreal Engine 5, Blueprint scripting, open world design, gameplay prototyping, mentorship

Preferred skills

3D modeling for blockout, system-based gameplay design

Technologies

Unreal Engine 5, Blueprints

Responsibilities

Own development of levels and features from concept to implementation; Define engaging activities supporting exploration and combat; Contribute to design guidelines and metrics; Guide player movement through layout and visual cues; Drive iteration based on playtests; Act as key contact between disciplines; Solve gameplay issues regarding flow and difficulty; Mentor other designers; Plan and prioritize level design work.

Seniority

Senior, hands-on IC with mentorship responsibilities