Concepteur.trice de niveaux / Level designer - Senior
Core
Design and deliver gameplay spaces and activities in an open world for a third-person fantasy action game, transforming mechanics into engaging experiences.
Role type
Senior Level Designer
Builds
Gameplay spaces, combat encounters, and open world activities for a medieval fantasy game
Domain
Video Games / Level Design
Required skills
Level design fundamentals (layout, flow, pacing, readability), Unreal Engine 5, Blueprint scripting, open world design, gameplay prototyping, mentorship
Preferred skills
3D modeling for blockout, system-based gameplay design
Technologies
Unreal Engine 5, Blueprints
Responsibilities
Own development of levels and features from concept to implementation; Define engaging activities supporting exploration and combat; Contribute to design guidelines and metrics; Guide player movement through layout and visual cues; Drive iteration based on playtests; Act as key contact between disciplines; Solve gameplay issues regarding flow and difficulty; Mentor other designers; Plan and prioritize level design work.
Seniority
Senior, hands-on IC with mentorship responsibilities