Senior Encounter Designer (World of Tanks)
Core
Design, prototype, and refine combat encounters, enemy mechanics, and player combat systems for World of Tanks seasonal and limited-time event modes.
Role type
Senior Encounter Designer (Action Game)
Builds
Combat encounters and event modes for World of Tanks
Domain
Online gaming, Action games
Required skills
Combat design fundamentals, Gameplay prototyping, Iterative development, Playtest analysis, Engineering collaboration, Game development pipelines
Preferred skills
Action game combat balancing, Player motivation systems, Game feel tuning
Technologies
Game development tools and engines
Responsibilities
Design and prototype combat encounters and enemy mechanics, Analyze player feedback and telemetry to improve gameplay, Set up combat design frameworks and best practices, Bridge player combat, enemy combat, and level design teams, Work with leadership to align combat work with game goals
Seniority
Senior, hands-on IC