Game Designer - TCG
Core
Design core systems, rules, and card mechanics for trading card game franchises, driving them from concept through playtesting to final documentation.
Role type
Mid-level Game Designer (TCG)
Builds
Trading card game sets and mechanics for digital and tabletop experiences
Domain
Gaming / Trading Card Games
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
TCG design fundamentals, card economy, tempo, card advantage, format archetypes, balance principles, playtesting, rules writing, design documentation
Preferred skills
Deep passion for TCGs as a player, knowledge of competitive ecosystems
Technologies
None stated
Responsibilities
Design core game systems and rules; Own individual mechanics or card cycles; Conduct structured playtesting and synthesize feedback; Write clear rules text and design docs; Collaborate with narrative and creative teams; Monitor industry design trends
Seniority
Mid-level, hands-on IC