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Senior Research Engineer (Worlds)

CANADA💼 Full-time🗓 2026-10-02 → 2026-10-03

Core

Translate prototypes into production-ready game-engine features and conduct applied research in scene understanding, spatial reasoning, and visual quality evaluation.

Role type

Senior Research Engineer (Game AI & Computer Vision) (via careerplan.io/jobs/22733-senior-research-engineer-worlds-at-electronic-arts)

Builds

Production-ready game-engine features, demos showcasing novel world-building solutions

Domain

Video game development, Computer Vision, AI

Deliverable

production ML models

Required skills

Vision-Language Models, computer vision methods (depth estimation, video segmentation), model training and inference, Python, PyTorch or TensorFlow, agentic frameworks

Preferred skills

Experience translating research ideas into functional prototypes, genuine interest in video games

Technologies

PyTorch, TensorFlow

Responsibilities

Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready game-engine features. Research and implement solutions to complex video-game development challenges. Conduct applied research in scene understanding, spatial reasoning, and visual quality evaluation. Build demos showcasing novel world-building solutions and integrate them with modern game-engine technologies.

Seniority

Senior, hands-on IC