Senior Research Engineer (Worlds)
Core
Translate prototypes into production-ready game-engine features and conduct applied research in scene understanding, spatial reasoning, and visual quality evaluation.
Role type
Senior Research Engineer (Game AI & Computer Vision) (via careerplan.io/jobs/22733-senior-research-engineer-worlds-at-electronic-arts)
Builds
Production-ready game-engine features, demos showcasing novel world-building solutions
Domain
Video game development, Computer Vision, AI
Deliverable
production ML models
Required skills
Vision-Language Models, computer vision methods (depth estimation, video segmentation), model training and inference, Python, PyTorch or TensorFlow, agentic frameworks
Preferred skills
Experience translating research ideas into functional prototypes, genuine interest in video games
Technologies
PyTorch, TensorFlow
Responsibilities
Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready game-engine features. Research and implement solutions to complex video-game development challenges. Conduct applied research in scene understanding, spatial reasoning, and visual quality evaluation. Build demos showcasing novel world-building solutions and integrate them with modern game-engine technologies.
Seniority
Senior, hands-on IC
