CareerPlan

Senior Asset Pipeline Engineer, Sim-Ready Content

Full-time2026-09-17 → 2026-11-11

Core

Build an autonomous, agent-driven pipeline to convert raw 3D assets into physically valid and visually convincing content for robotics simulation.

Role type

Senior IC pipeline engineer (asset processing & agent orchestration)

Builds

End-to-end asset pipeline for Genesis World simulation platform

Domain

Robotics simulation, 3D content generation, multi-physics engines

Deliverable

production ML models

Required skills

Python, C++, 3D asset formats (USD, glTF, FBX), mesh processing, PBR material authoring, headless DCC tooling, LLM/agent integration, physics validation

Preferred skills

Generative 3D source processing, agent orchestration frameworks, OpenUSD at scale, simulation stacks (MuJoCo, Isaac Sim)

Technologies

USD, glTF, FBX, URDF, MJCF, Blender, Houdini, Maya, Python, C++, OpenUSD, MaterialX

Responsibilities

Build and maintain end-to-end asset pipeline from ingestion to validated output; Design agent-driven nodes for content generation and decision-making; Develop automated processing stages for mesh repair, retopology, and collision proxy generation; Derive physical properties for simulation validity; Handle appearance conversion to PBR and texture processing; Define and enforce asset standards with automated validators; Scale pipeline for large batch runs with caching and versioning; Build quality checks including physics stability harnesses and render smoke tests

Seniority

Senior, hands-on IC