Senior Asset Pipeline Engineer, Sim-Ready Content
Core
Build an autonomous, agent-driven pipeline to convert raw 3D assets into physically valid and visually convincing content for robotics simulation.
Role type
Senior IC pipeline engineer (asset processing & agent orchestration)
Builds
End-to-end asset pipeline for Genesis World simulation platform
Domain
Robotics simulation, 3D content generation, multi-physics engines
Deliverable
production ML models
Required skills
Python, C++, 3D asset formats (USD, glTF, FBX), mesh processing, PBR material authoring, headless DCC tooling, LLM/agent integration, physics validation
Preferred skills
Generative 3D source processing, agent orchestration frameworks, OpenUSD at scale, simulation stacks (MuJoCo, Isaac Sim)
Technologies
USD, glTF, FBX, URDF, MJCF, Blender, Houdini, Maya, Python, C++, OpenUSD, MaterialX
Responsibilities
Build and maintain end-to-end asset pipeline from ingestion to validated output; Design agent-driven nodes for content generation and decision-making; Develop automated processing stages for mesh repair, retopology, and collision proxy generation; Derive physical properties for simulation validity; Handle appearance conversion to PBR and texture processing; Define and enforce asset standards with automated validators; Scale pipeline for large batch runs with caching and versioning; Build quality checks including physics stability harnesses and render smoke tests
Seniority
Senior, hands-on IC
