Senior Asset Pipeline Engineer, Sim-Ready Content
Core
Build an autonomous, agent-driven pipeline to transform raw 3D assets into physically valid and visually convincing content for robotics simulation.
Role type
Senior IC pipeline engineer (asset processing & agent orchestration)
Builds
End-to-end asset pipeline for Genesis World simulation platform
Domain
Robotics simulation, embodied AI, 3D content processing
Deliverable
production ML models | product features
Required skills
3D asset pipeline architecture, mesh processing (remeshing, decimation, UV, repair), PBR material authoring, Python, C++, headless DCC tooling, agent/LLM integration, physics property derivation, batch job scaling
Preferred skills
Generative 3D source processing, agent orchestration frameworks, OpenUSD at scale, semantic annotation, simulation stacks (MuJoCo, Isaac Sim)
Technologies
USD, glTF, FBX, OBJ, URDF, MJCF, Blender, Houdini, Maya, Python, C++, MaterialX
Responsibilities
Design agent-driven nodes for content generation and decision-making within the pipeline; develop automated stages for mesh repair, retopology, decimation, LODs, UV unwrapping, and collision proxy generation; derive physical properties (mass, inertia, contact parameters) for simulation validity; handle appearance conversion to PBR and texture processing; define and enforce asset standards with automated validators; scale pipeline for large batch runs with caching and versioning; build quality checks including physics stability harnesses and render smoke tests
Seniority
Senior, hands-on IC
