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Senior Asset Pipeline Engineer, Sim-Ready Content

💼 Full-time🗓 2026-09-17 → 2026-09-25

Core

Build an autonomous, agent-driven pipeline to transform raw 3D assets into physically valid and visually convincing content for robotics simulation.

Role type

Senior IC pipeline engineer (asset processing & agent orchestration)

Builds

End-to-end asset pipeline for Genesis World simulation platform

Domain

Robotics simulation, embodied AI, 3D content processing

Deliverable

production ML models | product features

Required skills

3D asset pipeline architecture, mesh processing (remeshing, decimation, UV, repair), PBR material authoring, Python, C++, headless DCC tooling, agent/LLM integration, physics property derivation, batch job scaling

Preferred skills

Generative 3D source processing, agent orchestration frameworks, OpenUSD at scale, semantic annotation, simulation stacks (MuJoCo, Isaac Sim)

Technologies

USD, glTF, FBX, OBJ, URDF, MJCF, Blender, Houdini, Maya, Python, C++, MaterialX

Responsibilities

Design agent-driven nodes for content generation and decision-making within the pipeline; develop automated stages for mesh repair, retopology, decimation, LODs, UV unwrapping, and collision proxy generation; derive physical properties (mass, inertia, contact parameters) for simulation validity; handle appearance conversion to PBR and texture processing; define and enforce asset standards with automated validators; scale pipeline for large batch runs with caching and versioning; build quality checks including physics stability harnesses and render smoke tests

Seniority

Senior, hands-on IC

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