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Software Engineer - Simulation, Fauna

New York, New York, United StatesFull-time$158,100–$213,8002026-10-16 → 2026-10-17
Based in United States

Core

Build simulation environments, tools, and systems to train robots, evaluate behavior, and develop capabilities before real-world deployment.

Role type

Simulation Software Engineer

Builds

Virtual worlds, robot behavior testing pipelines, and scalable simulation infrastructure

Domain

Robotics, Simulation, Real-time Systems

Deliverable

production ML models

Required skills

Python, C++, C#, Rust, Golang, Java, Ruby, robotics software, simulation systems, real-time applications, scalable data pipelines, system architecture, design patterns, reliability, scaling

Preferred skills

Isaac Sim, Isaac Lab, MuJoCo, Unreal Engine, Unity, procedural scene generation, asset management, sensor simulation, rendering, distributed systems, cloud-hosted simulation, evaluation frameworks, sim2real transfer, domain randomization, 3D math, coordinate transforms, quaternions, camera models

Responsibilities

Develop workflows for generating, configuring, and managing diverse scenes, assets, and scenarios; Extend simulation to support robot capabilities and interactions; Make simulation experiments reproducible with automated evaluation and debugging tools; Build reliable pipelines for simulation data; Scale simulation through automation and remote hosting; Partner with scientists and technical artists to improve simulation performance and fidelity

Seniority

Mid-Senior, hands-on IC