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Senior Shader Technical Artist

San Mateo, California💼 Full-time💰 $112,700–$112,700🗓 2026-09-29

Core

Develop and maintain high-performance shader pipelines and materials for real-time game rendering using Unreal Engine.

Role type

Senior Shader Technical Artist

Builds

Production-ready shader systems, materials, and shading tools for game worlds

Domain

Game Development / Real-time Rendering

Required skills

Unreal Engine shader graph, HLSL/GLSL/CG, PBR shaders, node-based material systems, procedural texturing, performance profiling, pipeline optimization

Preferred skills

Console/PC/mobile platform optimization, Substance Designer/Painter, cross-discipline collaboration

Technologies

Unreal Engine 5, HLSL, GLSL, CG, Substance Designer, Substance Painter, Photoshop

Responsibilities

Craft and optimize shader/master materials using node-based graphs and code; establish artistic and technical shader standards; develop shading validation tools; resolve content pipeline inefficiencies; create documentation and reusable best practices for distributed teams; evaluate workflows to identify technical risks

Seniority

Senior, hands-on IC

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