Senior Technical Material/Shader Artist
Core
Creating high-quality materials and shaders for 3D artwork in a real-time AAA game production, balancing visual quality with performance.
Role type
Senior Technical Material/Shader Artist
Builds
Scalable material systems, reusable material functions, and optimized shader content for Unreal Engine.
Domain
Video Games / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (materials/shaders)
Required skills
Unreal Engine Master Materials, shader systems, material functions, parameterization, layered materials, scalable shader architecture, real-time rendering, PBR workflows, lighting, texture authoring, Substance Designer, Substance Painter
Preferred skills
HLSL, custom shader code, procedural material techniques, scripting, automation, photogrammetry, physically accurate material capture
Technologies
Unreal Engine, Substance Designer, Substance Painter
Responsibilities
Create high-quality materials and shaders meeting technical and artistic standards; Design, develop, and maintain Unreal Engine Master Materials and shader systems; Work with Art Leadership and Technical Artists to balance visual quality, flexibility, and performance; Contribute to scalable material pipelines and optimize shader content.
Seniority
Senior, hands-on IC