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Senior Technical Material/Shader Artist

Royal Leamington Spa, England, United Kingdom💼 Full-time🗓 2026-09-04 → 2026-09-26

Core

Creating high-quality materials and shaders for 3D artwork in a real-time AAA game production, balancing visual quality with performance.

Role type

Senior Technical Material/Shader Artist

Builds

Scalable material systems, reusable material functions, and optimized shader content for Unreal Engine.

Domain

Video Games / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (materials/shaders)

Required skills

Unreal Engine Master Materials, shader systems, material functions, parameterization, layered materials, scalable shader architecture, real-time rendering, PBR workflows, lighting, texture authoring, Substance Designer, Substance Painter

Preferred skills

HLSL, custom shader code, procedural material techniques, scripting, automation, photogrammetry, physically accurate material capture

Technologies

Unreal Engine, Substance Designer, Substance Painter

Responsibilities

Create high-quality materials and shaders meeting technical and artistic standards; Design, develop, and maintain Unreal Engine Master Materials and shader systems; Work with Art Leadership and Technical Artists to balance visual quality, flexibility, and performance; Contribute to scalable material pipelines and optimize shader content.

Seniority

Senior, hands-on IC

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