Staff Software Engineer, Metagame- Unpublished R&D Product
Core
Designing and building core metagame systems, tooling, and pipelines for an unpublished R&D product to enable progression, collection, and long-term player engagement.
Role type
Staff Software Engineer (Game R&D)
Builds
Core metagame layer, client-service architecture, content creation workflows, and playable experiences.
Domain
Video Games / Metagame Systems
Deliverable
production ML models | product features
Required skills
Technical design and architecture, C#/Java/Go/C++/Python, game engine implementation (Unity/Unreal), backend microservices, cross-platform development, mentoring engineers, workflow optimization.
Preferred skills
Containerized microservices, SQL/caching/pub-sub infrastructure, cross-platform shipping, product sense for intuitive systems.
Technologies
Unity, Unreal, C#, Java, Go, C++, Python, SQL, microservices
Responsibilities
Collaborate with design and product to define early metagame systems; Drive technical design and implementation for client and backend microservices; Establish sustainable workflows and tools for content creation; Build and refine metagame UI screens and data models; Identify and surface technical risks to guide low-risk architectural decisions.
Seniority
Staff, hands-on IC with strategic influence