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Staff Software Engineer, Metagame- Unpublished R&D Product

Los Angeles, USA💼 Full-time🗓 2026-06-22 → 2026-07-31

Core

Designing and building core metagame systems, tooling, and pipelines for an unpublished R&D product to enable progression, collection, and long-term player engagement.

Role type

Staff Software Engineer (Game R&D)

Builds

Core metagame layer, client-service architecture, content creation workflows, and playable experiences.

Domain

Video Games / Metagame Systems

Deliverable

production ML models | product features

Required skills

Technical design and architecture, C#/Java/Go/C++/Python, game engine implementation (Unity/Unreal), backend microservices, cross-platform development, mentoring engineers, workflow optimization.

Preferred skills

Containerized microservices, SQL/caching/pub-sub infrastructure, cross-platform shipping, product sense for intuitive systems.

Technologies

Unity, Unreal, C#, Java, Go, C++, Python, SQL, microservices

Responsibilities

Collaborate with design and product to define early metagame systems; Drive technical design and implementation for client and backend microservices; Establish sustainable workflows and tools for content creation; Build and refine metagame UI screens and data models; Identify and surface technical risks to guide low-risk architectural decisions.

Seniority

Staff, hands-on IC with strategic influence

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