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Game Systems Engineer

Rockstar Dundee💼 Full-time🗓 2026-07-09 → 2026-07-30

Core

Develops script frameworks and gameplay systems that serve as the backbone for game missions, events, and ambient life, enabling rapid iteration with content designers.

Role type

Mid-level Game Systems Engineer (Design/Scripting)

Builds

Game content frameworks, data-driven systems, and tools for the Design team

Domain

Video game development (AAA entertainment)

Deliverable

production ML models | product features

Required skills

C# programming, C++ programming, data-driven architecture, memory management, performance optimization, software architecture patterns, large-scale refactoring

Preferred skills

Networked multiplayer development, shipped title experience, large-scale software project experience

Technologies

C#, C++

Responsibilities

Design and implement systems that make up the backbone of the framework running content in games; Define data structure and flow across multiple data-driven systems; Collaborate with the Code team to shape the C++/C# interface; Identify and fix memory and performance issues; Define code standards and maintain overall code quality

Seniority

Mid-level, hands-on IC

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