Game Systems Engineer
Core
Develops script frameworks and gameplay systems that serve as the backbone for game missions, events, and ambient life, enabling rapid iteration with content designers.
Role type
Mid-level Game Systems Engineer (Design/Scripting)
Builds
Game content frameworks, data-driven systems, and tools for the Design team
Domain
Video game development (AAA entertainment)
Deliverable
production ML models | product features
Required skills
C# programming, C++ programming, data-driven architecture, memory management, performance optimization, software architecture patterns, large-scale refactoring
Preferred skills
Networked multiplayer development, shipped title experience, large-scale software project experience
Technologies
C#, C++
Responsibilities
Design and implement systems that make up the backbone of the framework running content in games; Define data structure and flow across multiple data-driven systems; Collaborate with the Code team to shape the C++/C# interface; Identify and fix memory and performance issues; Define code standards and maintain overall code quality
Seniority
Mid-level, hands-on IC