CareerPlan

VFX Artist - Unpublished R&D Product (Contract)

Guangzhou, ChinaContract2026-09-04 → 2026-11-10

Core

Create high-quality in-game combat and system VFX (skills, feedback, environment, UI) for a game R&D project, ensuring performance and visual consistency.

Role type

Senior VFX Artist (Contract)

Builds

In-game VFX assets and engine implementations for a game project

Domain

Game Development / Real-time Rendering

Required skills

Unreal Engine (UE) VFX systems, Niagara, Material Editor, Shader understanding, Particle systems, Mobile performance optimization, 3D software, Photoshop, After Effects, Houdini

Preferred skills

Stylized VFX, Houdini procedural generation, HLSL shader writing, UE Profiler/RenderDoc, Outsourcing experience

Responsibilities

Create and implement VFX from concept to engine; Optimize VFX for performance (particles, overdraw, shader complexity); Collaborate with animation, TA, and client teams; Deliver assets following project standards

Seniority

Senior, hands-on IC