Lead Designer
Core
Lead a feature team to shape the future of online multiplayer gaming, aligning the team on gameplay objectives and ensuring high-rigor design execution.
Role type
Senior Lead Game Designer (Multiplayer)
Builds
Online multiplayer games with complex live-service systems and major gameplay pillars
Domain
Video Games / Online Multiplayer / Live-Service
Deliverable
production ML models | product features
Required skills
Leading mechanics and systems-based teams, managing and mentoring designers, defining sprint and milestone objectives, cross-functional communication, enforcing design execution standards, theory-crafting, designing for depth and multiplayer gameplay, abstracting designs into player behavior patterns, managing tradeoffs, deep understanding of game components (UI, Art, Engineering, Audio, VFX), well-played in PvP/Competitive space, proficiency with Unreal Engine and Blueprint visual scripting
Preferred skills
Programming experience (C++, C#)
Responsibilities
Lead a feature team by setting scope, approach, and design objectives; manage other designers by providing support, growth, and actionable feedback; define and set sprint and milestone objectives for the team; evaluate and diagnose work to find improvements; work cross-functionally to communicate and align on work, tradeoffs, and dependencies; maintain and enforce good executional standards for scripting and design execution
Seniority
Senior, hands-on IC with management responsibilities