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Graphics Engineer

California, United States 🌐 Remote💼 Full-time💰 $108,000–$108,000🗓 2026-08-28 → 2026-09-25

Core

Design, develop, and maintain high-performance C/C++ code and HLSL shaders to elevate visual fidelity and GPU performance in real-time games.

Role type

Graphics Engineer (IC)

Builds

High-fidelity real-time rendering for video games

Domain

Interactive Entertainment / Real-time Graphics

Deliverable

production ML models | product features

Required skills

C/C++, HLSL, 3D math, GPU optimization, real-time rendering, code efficiency

Preferred skills

Physically-based rendering, global illumination, post-processing effects, machine learning for graphics

Technologies

C/C++, HLSL

Responsibilities

Implement new rendering technologies, optimize GPU performance, partner with art teams on visual features, improve VFX and lighting, participate in system-wide rendering upgrades

Seniority

Mid-level, hands-on IC

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