渲染技术研发工程师 - PICO
Core
Develop rendering tools, plugins, and algorithms for XR platforms (Unity3D/UE4) focusing on spatial awareness, occlusion, collision detection, lighting estimation, and advanced rendering techniques like volume and light field rendering.
Role type
Senior IC rendering engineer (XR/graphics)
Builds
Rendering plugins and visualization tools for mixed reality and XR applications
Domain
Consumer electronics / Extended Reality (XR) / Computer Graphics
Deliverable
production ML models | product features
Required skills
C++ or similar programming language, Vulkan/OpenGL ES/WebGL, Unity3D or Unreal Engine, Computer Graphics, Shader development, 3D Gaussian Splatting (3DGS/4DGS)
Preferred skills
SLAM, VIO, Multi-view geometry, Graph optimization, CGAL/OpenMesh/VCGLib/Libigl, Computer Vision, Image Processing, Photogrammetry, Academic publications in CV/Robotics/Graphics
Technologies
Unity3D, UE4, Vulkan, OpenGL ES, WebGL, 3DGS, 4DGS, CGAL, OpenMesh, VCGLib, Libigl, Blender, 3ds Max