CareerPlan

Modeler (Vegetation & Organic) | Modeleur.se (Végétation & Organique)

Montreal, QUEBEC, caFull-time2026-11-06 → 2026-11-12
Hybrid

Core

Create high-quality vegetation and organic assets (trees, plants, ground cover) for a AAA open-world game set in a contemporary real-life urban environment.

Role type

Intermediate 3D Modeler (Vegetation & Organic)

Builds

Scalable vegetation libraries and large-scale ecosystem content for game engines.

Domain

Video Game Development (AAA Open World)

Required skills

Real-time/AAA production experience, vegetation and organic modeling, topology and optimization, modular asset creation, ecosystem consistency, pipeline adherence

Preferred skills

Unreal Engine pipelines, procedural workflows (Houdini), environmental composition, biodiversity understanding

Technologies

SpeedTree, Houdini, Unreal Engine

Responsibilities

Translate art direction into vegetation assets, create trees/plants/ground cover with realism and variation, ensure asset consistency and quality, work within established vegetation pipelines, support scalable workflows, collaborate with Procedural/Environment/Tech Art teams, meet technical constraints (performance, LODs), iterate on feedback

Seniority

Intermediate, hands-on IC