Modeler (Vegetation & Organic) | Modeleur.se (Végétation & Organique)
Core
Create high-quality vegetation and organic assets (trees, plants, ground cover) for a AAA open-world game set in a contemporary real-life urban environment.
Role type
Intermediate 3D Modeler (Vegetation & Organic)
Builds
Scalable vegetation libraries and large-scale ecosystem content for game engines.
Domain
Video Game Development (AAA Open World)
Required skills
Real-time/AAA production experience, vegetation and organic modeling, topology and optimization, modular asset creation, ecosystem consistency, pipeline adherence
Preferred skills
Unreal Engine pipelines, procedural workflows (Houdini), environmental composition, biodiversity understanding
Technologies
SpeedTree, Houdini, Unreal Engine
Responsibilities
Translate art direction into vegetation assets, create trees/plants/ground cover with realism and variation, ensure asset consistency and quality, work within established vegetation pipelines, support scalable workflows, collaborate with Procedural/Environment/Tech Art teams, meet technical constraints (performance, LODs), iterate on feedback
Seniority
Intermediate, hands-on IC