Senior Game Designer
Core
Define game systems, rules, and mechanics for major trading card game releases while establishing design frameworks and mentoring the team.
Role type
Senior IC game designer (trading card games)
Builds
Trading card games (tabletop and digital)
Domain
Gaming / Collectible Card Games
Required skills
Systems design, rules architecture, game balance, game economies, metagame health, long-term content development, prototyping, playtesting, design documentation
Preferred skills
Leading through influence, cross-disciplinary collaboration, fast-paced studio environment adaptability
Technologies
None stated
Responsibilities
Lead set-level and mechanic design for major releases including prototyping, playtesting, iteration, balance, and final design handoff; Own the design and evolution of systems, rules, formats, and other major features from concept through implementation; Establish clear design frameworks, documentation standards, review practices, and workflows; Review design work, provide actionable feedback, and mentor other designers while remaining hands-on; Partner with product, creative, development, and playtesting teams to resolve tradeoffs; Identify systemic design risks, player-experience concerns, and long-term balance issues and drive solutions
Seniority
Senior, hands-on IC with mentorship responsibilities