Programmeur.euse 3D - (Assassin's Creed HEXE)
Core
Real-time rendering systems engineer for the Anvil Pipeline engine, focusing on stability, efficiency, and adaptability across current-gen consoles and PC for Assassin's Creed HEXE.
Role type
Senior IC real-time rendering engineer
Builds
Real-time rendering engine (opaque rendering, shadows, post-processing, compute-based pipelines) for next-gen consoles and PC
Domain
Video game development, real-time graphics
Required skills
Real-time rendering systems, opaque rendering, shadow rendering, post-processing effects, compute-based pipelines, GPU profiling, performance optimization, cross-platform rendering (PS5, Xbox Series X/S, Nintendo Switch 2), complex bug diagnosis, large codebase navigation
Preferred skills
Proprietary game engine experience (Anvil), Toolmode data generation pipelines, cross-studio engine/production pipeline collaboration
Technologies
Anvil Pipeline, PS5, Xbox Series X/S, Nintendo Switch 2, GPU profiling tools
Responsibilities
Contribute to the rendering engine (opaque, shadows, post-processing, compute), diagnose GPU bottlenecks and complex rendering bugs, evaluate and implement performance optimizations, design alternative rendering solutions for limited-capability consoles, support Toolmode Data Generation chain
Seniority
Mid-to-Senior, hands-on IC