CareerPlan

Senior Engineer, Gameplay

Warsaw, Masovian Voivodeship, plFull-timePLN 284k–PLN 449k2026-10-29 → 2026-11-10
Hybrid

Core

Design, develop, and improve gameplay systems focused on NPC animation, locomotion, and navigation for The Witcher 4.

Role type

Senior Gameplay Engineer (NPC Systems)

Builds

NPC behaviors, movement systems, and interactions within the game world

Domain

Video Games / RPG

Required skills

C++, game engine architecture, multithreaded systems, 3D vector mathematics, linear algebra, gameplay system design, debugging, profiling, optimization

Preferred skills

Unreal Engine 5, third-person game development, technical leadership, mentoring

Technologies

C++, Unreal Engine 5

Responsibilities

Design and implement NPC animation, locomotion, and navigation systems; create development tools and debugging utilities; write automated and gameplay-focused tests; debug and optimize complex gameplay systems; collaborate with designers, animators, and QA; mentor other engineers.

Seniority

Senior, hands-on IC