3D Environment Artist (Middle/Senior)
Core
Create immersive 3D environments (terrain, architecture, props, landmarks) for mobile and console games, transforming concepts into optimized assets.
Role type
3D Environment Artist (Middle/Senior)
Builds
Real-time 3D game environments for mobile and console platforms
Domain
Video Game Development
Required skills
3D modeling (organic/hard-surface), texturing, PBR asset creation, real-time game engines (Unreal/Unity/CryEngine), composition, lighting
Preferred skills
Workflow optimization, technical guidance, cross-discipline collaboration
Technologies
3ds Max, Maya, Photoshop, Unreal Engine, Unity, CryEngine
Responsibilities
Model and texture terrain, architecture, props, and landmarks; Create high-poly and low-poly models; Optimize environments for real-time rendering; Support visual quality via material and lighting properties; Collaborate with Art Lead, Design, and Programming teams
Seniority
Middle/Senior