Senior Systems Designer
Hybrid · United States
Core
Design, implement, and manage complex game systems (crowd, economy, items) for large-scale role-playing games.
Role type
Senior Systems Designer
Builds
Game systems and world mechanics for RPGs
Domain
Video Games / Role-Playing Games
Required skills
Game systems design, RPG genre expertise, systemic feature development, documentation, mentorship, adaptability, problem-solving, developer workflow assessment
Preferred skills
Unreal Engine 4/5 experience, deep understanding of player expectations in RPGs
Technologies
Unreal Engine 4, Unreal Engine 5
Responsibilities
Design and implement game/world systems (crowd, population, economy, items), collaborate with design director and disciplines, document designs, mentor less experienced designers, assess developer workflows and tools
Seniority
Senior, hands-on IC