Senior Game Designer
Core
Design scalable, data-driven game systems (core gameplay, meta-progression, economy) for a live GaaS title, acting as a technical bridge between design and engineering to enable fast iteration and reduce engineering dependency.
Role type
Senior Systems Game Designer (Technical Design)
Builds
Modular game systems, configuration tools, and data-driven content frameworks for a live-service game.
Domain
Video Games (GaaS/Live Service)
Required skills
Systems architecture, data-driven design, technical documentation, visual scripting, game economy design, KPI analysis, tooling development, cross-discipline alignment, iterative design, performance optimization
Preferred skills
Python/C# scripting, large-scale content pipelines, workflow efficiency improvement, progression systems expertise
Technologies
Anvil Engine, Jira, Hansoft, Perforce
Responsibilities
Own end-to-end design and delivery of major systems; audit existing tools/workflows to reduce technical debt; produce implementation-ready design specs; partner with engineering on data structures and tooling; iterate designs based on player data and feedback; provide technical guidance to peer designers.
Seniority
Senior, hands-on IC