Senior Game Designer - Beyond Good & Evil 2 - M/F/NB
Core
Design, drive, and refine major game systems for an open-world action-adventure space opera game, focusing on player experience coherence and emergent gameplay.
Role type
Senior Game Designer (IC)
Builds
An open-world action-adventure game set in a space opera universe
Domain
Video games / Space opera / Open-world action-adventure
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Game system design, rapid prototyping, 3D open-world development, gameplay mechanics definition, interdisciplinary collaboration, technical documentation, iterative design process, player experience vision, systemic gameplay design, AI behavior design
Preferred skills
Enemy NPC AI design, vehicle 3C design, puzzle and riddle design, systemic activities design
Technologies
Voyager engine, major game engines
Responsibilities
Define, design, and refine gameplay mechanics through a fast iterative process; Regularly prototype and test hands-on to validate ideas and adjustments; Collaborate closely with technical, artistic, AI, animation, combat, and leadership teams; Present, document, and clearly communicate design intentions; Identify gameplay issues and propose concrete, testable solutions; Maintain a clear vision and contribute to the overall coherence of the player experience
Seniority
Senior, hands-on IC