[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist
Core
Design tools and develop an optimal graphics production pipeline to support the creation process for existing and upcoming content in a cross-platform hybrid life-sim/adventure game.
Role type
Technical Artist (Game Development)
Builds
Production-ready game assets and tools for Disney Dreamlight Valley
Domain
Video Games (Life Simulation/Adventure)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unity (URP), C#, HLSL, Shader Graph, PBR, GPU profiling, Git/SVN, DCC scripting (Blender/Maya/3ds Max), Substance 3D Painter
Preferred skills
Console platform constraints (Switch/PS5/Xbox Series), art pipeline documentation, team onboarding
Technologies
Unity, URP, HLSL, Shader Graph, Git, SVN, Blender, Maya, 3ds Max, Substance 3D Painter, Nsight, Unity Frame Debugger
Responsibilities
Monitor and maintain the art asset pipeline; write and maintain DCC tools; author and maintain engine-side import settings; establish per-asset budgets; profile builds on target hardware; work with Graphics Programmers to author and maintain the shader library; investigate and fix material/shader bugs; onboard new artists to pipeline tools.
Seniority
Mid-Senior, hands-on IC