CareerPlanSign in

[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist

Montreal, QC, ca💼 Full-time🗓 2026-09-22 → 2026-09-25

Core

Design tools and develop an optimal graphics production pipeline to support the creation process for existing and upcoming content in a cross-platform hybrid life-sim/adventure game.

Role type

Technical Artist (Game Development)

Builds

Production-ready game assets and tools for Disney Dreamlight Valley

Domain

Video Games (Life Simulation/Adventure)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unity (URP), C#, HLSL, Shader Graph, PBR, GPU profiling, Git/SVN, DCC scripting (Blender/Maya/3ds Max), Substance 3D Painter

Preferred skills

Console platform constraints (Switch/PS5/Xbox Series), art pipeline documentation, team onboarding

Technologies

Unity, URP, HLSL, Shader Graph, Git, SVN, Blender, Maya, 3ds Max, Substance 3D Painter, Nsight, Unity Frame Debugger

Responsibilities

Monitor and maintain the art asset pipeline; write and maintain DCC tools; author and maintain engine-side import settings; establish per-asset budgets; profile builds on target hardware; work with Graphics Programmers to author and maintain the shader library; investigate and fix material/shader bugs; onboard new artists to pipeline tools.

Seniority

Mid-Senior, hands-on IC

Sourced via smartrecruiters · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.