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Artiste principal.e d’armature - Permanent

Montreal, QC, ca💼 Full-time🗓 2026-09-18 → 2026-09-26

Core

Design advanced rigs for characters, creatures, vehicles, and objects while leading a rigging artist team.

Role type

Senior Lead 3D Rigger

Builds

Production-ready character and creature rigs for VFX and animation pipelines

Domain

VFX / Animation / 3D Character Rigging

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production ML models (Incorrect mapping, correcting to: production character rigs)

Required skills

Advanced character rigging, Python scripting, PySide, Maya, Shotgun/Shotgrid, anatomical knowledge, facial expressions, blend shape deformation, animation testing, technical leadership, pipeline optimization

Preferred skills

None explicitly stated as preferred, only required

Technologies

Maya, Python, PySide, Shotgun/Shotgrid

Responsibilities

Create robust, scripted, and optimized rigs; supervise rigging team integration and daily reviews; debug deformation and interaction issues; develop Python automation tools; mentor artists on standards and workflows; collaborate with CG and animation supervision on artistic vision

Seniority

Senior, hands-on IC with leadership responsibilities

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