Artiste principal.e d’armature - Permanent
Core
Design advanced rigs for characters, creatures, vehicles, and objects while leading a rigging artist team.
Role type
Senior Lead 3D Rigger
Builds
Production-ready character and creature rigs for VFX and animation pipelines
Domain
VFX / Animation / 3D Character Rigging
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production ML models (Incorrect mapping, correcting to: production character rigs)
Required skills
Advanced character rigging, Python scripting, PySide, Maya, Shotgun/Shotgrid, anatomical knowledge, facial expressions, blend shape deformation, animation testing, technical leadership, pipeline optimization
Preferred skills
None explicitly stated as preferred, only required
Technologies
Maya, Python, PySide, Shotgun/Shotgrid
Responsibilities
Create robust, scripted, and optimized rigs; supervise rigging team integration and daily reviews; debug deformation and interaction issues; develop Python automation tools; mentor artists on standards and workflows; collaborate with CG and animation supervision on artistic vision
Seniority
Senior, hands-on IC with leadership responsibilities