Senior Level Designer
Core
Design and implement detailed game environments, including terrain, landscapes, towns, and dungeons, to create immersive worlds that support gameplay and narrative.
Role type
Senior Level Designer (Open World)
Builds
Immersive game worlds and environments for action-adventure titles
Domain
Video Games / Level Design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game levels and environments)
Required skills
Level design principles, environmental storytelling, world-building, team leadership, technical constraints management, design documentation, prototyping, iteration, mentorship
Preferred skills
Open-world design experience, large-scale environment creation, action-adventure gameplay expertise
Technologies
Unreal Engine, World Composition tools, terrain sculpting tools
Responsibilities
Champion world vision for gameplay and narrative alignment; drive creation of terrain and environmental features; design detailed environments and establish design standards; collaborate with quest designers on content placement; provide feedback on level iterations for playability and immersion; communicate design concepts to art and engineering teams; develop level documentation and layout maps; prototype and refine level designs; mentor junior and mid-level designers