Senior Gameplay Animator [Splinter Cell]
Core
Creating and integrating high-quality third-person animations for player characters and NPCs, including locomotion, combat, and scripted moments, while processing motion capture data.
Role type
Senior Gameplay Animator
Builds
Player and NPC animation systems for a AAA third-person stealth game
Domain
Video game development (AAA)
Deliverable
production ML models | product features
Required skills
Third-person gameplay animation, motion capture data processing, keyframe animation, game engine integration, animation system design
Preferred skills
MotionBuilder, shipped AAA title experience
Technologies
MotionBuilder, game engines
Responsibilities
Create third-person animations following visual language and design constraints; Process and enhance motion capture data; Fine-tune animation data with precision; Export and integrate animations according to technical guidelines; Test and iterate on animation systems in-game; Collaborate with technical directors, programmers, and designers to deliver features.
Seniority
Senior, hands-on IC